PURF Visuals
PURF logoPURF Visuals

Cover art & motion for music releases.

I build the visual world around a song, for artists, labels and channels. Cover, 3D, Canvas, teaser and visualizer come from one idea, so the release looks the same everywhere it lands.

TheWhiteG · EP · 2024

RAGE

RAGE final cover
The RAGE pendant rendered in Blender against fire
Thermal-vision RAGE cover draft
Thermal-vision RAGE cover draft
Thermal-vision RAGE cover draft
TheWhiteG · 2025

La Haine

La Haine cover
La Haine cover draft with silver type
La Haine cover draft in red
MA Re-Drums · Drum covers · 2025

MA Re-Drums

TheWhiteG × Suugar · Single · 2024

Willy Wonka

Willy Wonka cover
Willy Wonka chocolate bar packaging mockup
TheWhiteG · 2025

Tarab

Tarab cover
Spotify Canvas · 9:16 loops

On the player

A Canvas is the short loop that plays behind a track while people listen. This is where most fans meet the artwork, so I design it for the phone first.

La HaineTheWhiteG
Willy WonkaTheWhiteG, Suugar
TarabTheWhiteG
Personal work · not commissioned

Concept covers

Concept cover: an old TV, microphone and guitar in an empty room
Concept cover: a chrome eye inside a glass ring on black
What a release gets

The release kit

  • Cover art

    3000 × 3000 px

    Streaming-ready master, plus square and story crops for announcing the release.

  • Spotify Canvas

    9:16 · 3–8 s loop

    A seamless loop that plays behind the track while people listen.

  • Teaser & release-day video

    9:16 · 1:1

    Short cuts for Reels, TikTok and Shorts, timed to the hook of the song.

  • 3D objects

    Blender renders

    A pendant, a wrapper, a prop: one object that carries the release across stills and video.

  • Visualizer

    16:9 · 9:16

    Audio-reactive video for the full track on YouTube and vertical feeds.

  • Behind-the-scenes reel

    9:16 · 30–60 s

    The process cut into a reel the artist can post after the drop.

Have a release coming? Send the track and the date.
@purfvisuals ↗

I'm Hicham, the designer behind PURF Visuals. I work between 2D and 3D: covers in Photoshop and Illustrator, objects in Blender, motion in After Effects. Each release is treated as one system, so the cover, the loop and the teaser read as the same world.

Send me the track, the release date and anything you already have in mind. I'll come back with a direction for the cover and the motion pieces around it.

PhotoshopIllustratorBlenderAfter Effects